I personally think it's one of the most all-around solid combinations in the game. There's a number of enemies you should watch out for while in the Weald, such as: Crone - the witch is mainly here to mark your heroes for her companion, the Unclean Giant, but she can be a pain on her own as well. Other options for frontline is flag since he don’t mind the beat up, and leper who can intimidate Frontline while also. So I advise taking a MaA, putting him in rank 2 and just spam guard to rank 1. There is no 'best comp', but Weald is all about monster doing absurd dmg to the frontline. You do lose out on a stun, but you gain in accuracy. Quad-Leper is the best Composition for the Weald. If you're feeling confident, replace the Vestal with an Arbalest for the extra mark synergy and suppressing fire's accuracy debuff. If you end up in a battle with two Fungal scratchers remaining, have him guard the MAA in first position and laugh as they miss for 10 consecutive turns while your Vestal heals everyone back to full.Īlso, there are enough high prot, high health enemies that the HM's mark is totally worth using. You will have your health, your sanity, and yes, even your pocket book thoroughly tested. Every aspect of Darkest Dungeonis meant to push you to the absolute brink of your limits. Houndmaster with dodge trinkets becomes virtually invincible after using Guard dog once or twice, as quite a few of the enemies appear to have low base accuracy. Ty Arthur Resources are scarce in Darkest Dungeon, so you need to shop smart before embarking on a quest. Having both of the classes with Guard abilities is helpful against the high single-target damage enemies (giants and scratchers, along with enemies that mark targets). Vestal - Bounty Hunter - Houndmaster - Man At Arms I recently had a very successful Champion run with the following party:
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